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We are currently undergoing technical issues on our store and are unable to take orders. We are working to fix this as soon as possible - thank you for your patience.
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Kids Need... cards are any easy to use tool for professionals to explore children's needs and wants with carers. Using a creative approach, each card features a child's "need" such as; a room of their own, fresh fruit and vegetables, and pocket money. Participants are invited to place cards under one of three headings: "Kids Need", "Kids Sometimes Need", and "Kids Don't Need".
The cards encourage participants to raise general discussions and can be used as part of a therapeutic tool or as an assessment of parenting skills.'
- ChildRight
What is the difference between children's 'needs' and 'wants'? How should parents respond to the demands of their children? Do all children need the same things?
Kids Need... cards present a creative approach to exploring children's needs and parents' knowledge. Each card features a child's 'need', for example 'a room of their own', 'pocket money', 'to make mistakes' or 'to be criticized', and participants are invited to place cards under one of the three header cards: 'Kids Need', 'Kids Sometimes Need' and 'Kids Don't Need'. The cards are designed to be flexible and adaptable, and can be used to encourage general discussions, as therapeutic tool, or as an aid to the assessment of parenting skills.
Kids Need... is a fun, accessible and effective game that will be particularly useful to professionals working with parents and families, including social care workers, counsellors and educators.
Kids Need... is a simple and creative approach to exploring children's needs and parents' understanding and we will be recommending this to other colleagues working with families. We found it was a non-threatening way to explore parent's perceptions without patronising them and opened some honest dialogue. It can be used across a lot of different presenting issues such as therapeutic work, family support and assessment, when working with adults, children and young people, individually or in groups. The graphics are relevant and humorous and the resources can be adapted in lots of different ways, the only limit is your imagination!.
CAFCASS
Altogether a simple yet effective tool for practitioners and highly recommended.
Community Practitioner
Playing this game with my daughter, I was amazed at how much discussion it generated between us. They were easy to use, and the use of pictures and symbols mean they are user friendly to parents with literacy difficulties or for whom English is not their first language. Not only do they give the opportunity to open up discussion and explore feelings, they also give the practicitioner an understanding of what parents understanding of their child's needs are, in order to facilitate client-generated changes to behaviour. Sessions of 40 minutes to two hours are recommended, and the benefits easily justify the initial time spent. This is a good value tool to support preventative and supportive public health work.
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